During the Pleistocene, while the people of the Eleven Kingdoms
were living as hunter - gatherer tribes, some were born with para-normal
abilities. The ordinary people feared them and often cast them out
of their tribes. Many died, but some of these misfits banded together
and began their own tribe, but they were not welcome anywhere. They
might settle somewhere for a while, but eventually they would have
to move on. Sometimes because of was climate shifts, sometimes because
of harassment from the "normal" humans. In the old tongue,
dery, pronounced der-yee, meant place or home. The misfits, therefore,
were called Deryni - quite literally The Homeless Ones.
After several generations they found themselves in the Kheldish
Riding. In many ways their skills enabled them to survive better,
but the constant harassment was taking its toll. There was an island
on the horizon north of Kheldor. They loaded rafts and set sail.
West of that island was a chain of volcanic islands curving gently
south-southwest. Over the next few years they followed this chain
to a large, beautiful crescent shaped island. Mild and fertile they
named it Caeriesse, for she was a caress after all the abuse they
had faced, and settled there secure from their tormentors.
The wide bay guarded by the northeast and west arms of the island
opened southeast. Rugged peaks broke the north wind and left south
facing fertile slopes perfect for vineyards. A small spring-fed
lake high in the northern hills fed a stream that wound its way
through the foothills. Other streams joined this tiny watercourse
and swelled it until it reached the central plain where it meandered
in oxbows creating fertile parkland supporting a diverse ecology.
A dearth of caves required the refugees develop building skills,
and the scarcity of large game resulted in the invention of weaving.
Conversely, though, the great variety and supply of plant and mineral
dyes encouraged the development of the arts.
The volcanic "stepping stone" islands were an intermittent
connection to the mainland at best. Temperature fluctuations and
earthquakes would flood or reveal them every few hundred years.
Most of the time Caeriesse was completely cut off from the rest
of the Eleven Kingdoms.
This isolation led to inbreeding that re-enforced their para-normal
talents. Over the generations they developed their talents and created
rituals to help channel and control the powers. These rituals were
founded on the old gods and elementals, particularly on the four
physical elements, air, fire, water, and earth. They also founded
scholae and collegia to train their children and research new techniques.
A few rituals also recognized the three esoteric elements, good,
evil, and balance, but no institutions were dedicated specifically
to these. They were, instead, integrated into the higher teachings
of the four main schools. These seven elements comprised the guiding
points of all Deryni lore.
Eventually they became accomplished sailors, but only rarely returned
to the mainland to trade and raid, never revealing their origin.
This tiny amount of contact was enough to bring the concepts of
alphabet and zero to their island. It also occasionally brought
new people, but only occasionally. It was just enough to keep them
from becoming a completely new race.
For thousands of years they lived in peaceful isolation. True they
had their share of problems. Some people in every generation would
abuse their powers and try to take advantage of others, but each
generation dealt with its problems and life went on.
But Caeriesse doom was sealed in its very origins. The great bay
was actually the caldera of a huge undersea volcano. The largest
and central of an arc of volcanoes beginning in the northern sea,
sweeping past the Eleven Kingdoms, and ending deep in the mid-oceanic
plain. Only the northernmost cones ever rose above the sea, and
only Caeriesse was large enough to support a nation. These islands
formed a dotted line weakening the earth's crust. A rift waiting
to happen, needing only a trigger.
The world was younger and more active then. Volcanic action far
down the chain would send tremors echoing through the tectonic plates.
Sometimes a series of quakes would lift an island or two far enough
for people to settle, and then, a generation or more later, another
series would drop these islands back into the sea. The Caeriesseans
learned to read the signs and flee to their main island until the
earth again settled.
Perhaps they should have been more suspicious when a series of
tremors sank half the western arm protecting their great bay, but
Caeriesse herself had always been their bastion. The people could
not conceive of a world without her.
Another warning came when a severe earthquake severed the northeastern
arm of the island. Now the winter storms had a passage into the
great bay and the shining city began to take a beating. But life
eventually settled to a new equilibrium.
Deep under the island, though, hidden from those on its surface,
all was not well. The bedrock of Caeriesse was a honeycomb of lava
tubes. Those on the northern and northwestern sides had long ago
succumbed to the pounding surf leaving steep mountain slopes and
cliffs behind suitable only for seabirds' nests and seals. The catacombs
under the caldera, though, had never faced the full force of the
sea.
Over the next generations the sea currents and storms began to
take their toll on the basalt foundation of the island. Slowly the
walls of the old lava tubes were eroded until they collapsed from
the weight above them. The tiny tremors these collapses engendered
were minor compared with the quakes of past generations. Caeriesse
settled into a happy and prosperous century. But the sea ate away
at the island's heart just the same.
Slowly the connective tissue holding the incipient rift together
eroded. Silently the sea filled in the gaps its currents and storms
created. Like a thief preparing for a major heist, Mother Nature
laid her plans. Then as swiftly, but not nearly as quietly, she
struck.
An eruption at the far end of the chain sent its tremors back up
the line. It didn't take much to break the final connection. The
rift formed and Caeriesse began to sink. Within days only the highest
peaks remained above water and these had shifted and leaned far
in toward the old bay. The gently rolling hills of the southern
slopes had become steep cliffs and the steep northern face was now
a gentler, almost climbable slope.
Of the Deryni's four major collegia only the Air Seat remained.
Mere, Pyre, and finally Geo Seats had flooded or crumbled taking
most of their students and teachers with them. Only those few who
had happened to be away from their studies and in the highest reaches
of the northern barrier mountains survived. Those and the sailors
already at sea. Every day more temblors rocked loose the precarious
hold of the island remnant. Rough seas and barely hidden rocks made
it impossible to bring rescue ships anywhere near the isle. The
survivors were on their own. The ships of Caeriesse came as close
as they could to the island and waited for survivors to brave the
waves on their own.
And brave the angry sea they did. In small boats designed more
for the quiet waters of a lake, on rafts barely held together with
rope, and even swimming the survivors braved the icy waters. Many
died, but many others were pulled aboard ships and ferried to the
mainland. The Caeriessean fleet circled between the island and the
mainland. Some ships always ready to pull the brave and lucky from
the sea, others speeding their way toward safe harbor only to return
to patrol again a few days later.
In a matter of weeks it was all over. Caeriesse was no more and
the tiny remnant of her population was scattered through the southwest
coastal regions of the Eleven Kingdoms. Deryni they were again,
but this time wiser and more willing to blend in with the other
inhabitants of their new homes.
They learned new religions and incorporated them into their rituals.
They also developed the transfer portal. Whenever possible Deryni
married Deryni, but in all other ways they blended in with their
hosts. Judicious use of their talents allowed them to rise in power,
both secular and ecclesiastic. Scholae and collegia were founded
and they began to be able to use some of their powers openly. Healing
was especially welcome.
written by: barbmc
email: gistek@earthlink.net